the main reason is the min maxing relying on squeezing every single point of discipline into this build as possible, also i feel there’s a bit of conflict of interest with the newer GoD set in terms of buffing primary skills, but if we’re being honest with ourselves, this set wasn’t really meant for primaries… Unhallowed essence: Mechanically, this set is technically sound. the encumbrance presented by it’s versatility aside, Nat’s suffers from an unfortunate lack of directional focus, as rain of vengeance doesn’t have enough support to be relevant, and outside of providing a marginally more powerful alternative to a couple of LoD builds, there’s not really something that Nats is “good” at. due to it’s inclusion of not one, but two off pieces in the form of a ring and weapon, it can be hybridized in to practically every build such that the other sets have to avoid putting anything useful on their two or four set bonuses so as not to anger the wrath of natalya. Natalya’s: This set is the unfortunate red headed step child that has to inform every other set design for the entire class. that said, lets move on to the set breakdown, as this game very thoroughly revolves around sets to do practically anything. unlike other off hands, Quivers can be used with any weapon combination, such that a two handed weapon can’t be allowed to roll higher damage to compensate for the lack of off hand, but still doesn’t exclude the demon hunter from dual wielding for the extra crit damage gem… a change may need to be made to this system, but for the time being, i believe this basic mechanic is why demon hunters manage to consistently be at the bottom of the pile while simultaneously boasting some of the largest set bonuses in the game. the reason i’ve been able to single out for this is simple: it’s quivers faults. So to start, Demon hunter is probably one of the most fun to play, but horrendously under powered characters in the game, and the balancing act that applies to other characters doesn’t really apply to demon hunters.
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